Game development with Unity
Course Description
Curriculum
Introduction
Module 1: Getting started
This lecture consists of an overview of what we are going to learn in this course.
In this lecture, we will be installing the latest version of Unity along with the build support for multiple platforms. Also, we will create our first project in Unity.
In this lecture, we will learn about different types of game objects and discus the usage of some unity built-in components.
In this lecture, we will learn about different types of unity built-in components.
In this lecture, we will learn how to create, edit and attach a Unity C# script to a game object. Also, we will have an introduction to MonoBehaviour and UnityEngine
In this lecture, we will learn to create, import and manage the game assets.
Module 2: Let’s make a game
In this lecture, we will discuss about the game we will be creating during this module.
n this lecture, we will be animating our game character and other objects.
In this lecture, we will be creating scripts to control our game character from keyboard inputs.
In this lecture, we will create a user interface for our game.
In this lecture, we will learn how to create particle effects and use it in our game.
In this lecture, we will learn how to add music and sound effects into our game.